Star Ruler 1.0.7.4 Now Available
Wednesday, April 27, 2011
Blind Mind Studios has released version 1.0.7.4 for Star Ruler today. Available for all registered customers via the Impulse client, this update contains bug fixes and some new additions.
- [Fixed] "Invalid Common String reference" error caused by loading savegames with supply orders. Saves displaying the error will be loadable again with this fix.
- [Fixed] A deadlock caused by two blueprints updating at the same time.
- [Fixed] The governor selection for planets in the system window opening and closing randomly.
- [Fixed] Selecting a ship in a fleet not selecting the entire fleet.
- [Fixed] Automation orders did not update when adding new components to the design or changing the docking settings.
- [Fixed] Treaties sent from the host to a client player when there was already an active treaty between those two would be instantly accepted.
- [Added] Clicking "Add Pin" while having an entire fleet selected now pins the fleet.
- [Added] "Ships Turn to Decelerate" option that can be toggled off. When off, ships will always face their target instead of turning around to slow down.
- [Added] "Flag: FakeRotation" for model definitions to mark specific models as not needing to turn around to decelerate.
- [Added] Planets in the system window can now also be sorted by used and free slots.
- [Added] "Send Resources Once" treaty clause to... send resources once... rather than trade them every second.
Star Ruler is available worldwide for $24.99 USD | 18.99 EUR | 16.33 GBP. For more information please visit: http://www.impulsedriven.com/starruler




